Dedicated to the definitive superhero non-team.


Saturday, October 11, 2008

The Crux of the Defenders

Defenders #16 began a tradition of placing a descriptive paragraph about the team at the top of Page 1.

The mysterious DR. STRANGE! The vibrant VALKYRIE! The savage SUB-MARINER! The high-flying NIGHTHAWK! The incredible HULK! Evil-doers TREMBLE at the names … for these five form the crux of the greatest NON-TEAM in history, heroes called together only when the need arises … to battle MENACES that threaten the security … or the very LIFE … of the planet EARTH!

In later issues, "five" became "four" as Sub-Mariner (and then Dr. Strange) left the group for extended periods of time. Although numerous superheroes had brief stints with the Defenders, only one subsequent member ever joined the "crux" of the group. That, of course, was …
The happy-go-lucky HELLCAT!
First adventuring with the Defenders in #44, Hellcat's tagline entered the opening pargraph in #47.

After Defenders #76, different descriptions of the non-team sometimes appeared instead, before the series dropped the opening block of text altogether.
This image of Hellcat appeared in The Official Handbook of the Marvel Universe.

Friday, October 10, 2008

What if Wolverine Had Killed the Hulk?

Although Hulk's temper stayed largely in check around the Defenders, his rampages continued when left on his own. It was only a matter of time before new heroes popped up to drive off the Hulk. Enter: Wolverine.

Their historic first encounter established that the Canadian hero was tough enough to keep fighting after Hulk tossed him around, and that Wolverine's claws were sharp enough to penetrate Hulk's gamma-tough skin (Incredible Hulk 180-181). There was a chance Wolverine might win.

Further, the battle was interrupted by the cannibalistic man-monster called Wendigo, then cut short when a villain's magic spell put Hulk and Wolverine to sleep. The set up was ripe to consider what might have happened if the heroes hadn't been forced into a mystical draw. More specifically, "What if Wolverine Had Killed the Hulk?"

Faced with murder charges after fatally wounding the green goliath in self-defense, the clawed Canadian in this storyline fled from authorities. Recruited by Magneto into the Brotherhood of Evil Mutants, Wolverine's first assignment was to infilterate the X-Men.

Wolverine trained in the Danger Room with most of the original team, and proved himself against the Sentinels. So when time came to double-cross the mutant heroes, he instead turned on the master of magnetism. The story ended in a tragic draw, with Wolverine and Magneto killing each other (What If? #31).

For continuity lovers, this hypothetical tale hinged on the premise that Incredible Hulk #181 (October 1974) ended before Defenders #15 (September 1974), when Professor X turned to the Defenders to stop Magneto and Alpha the Ultimate Mutant. Len Wein wrote both of those classic stories.

During the 1990s, Hulk and Wolverine worked together briefly as Secret Defenders.

What If ? Vol. 1. No. 31. February 1982. "What if Wolverine Had Killed the Hulk?" Rich Margopoulos (script), Bob Budiansky (pencils), Mike Esposito (inks), Bob Sharen (colors), Karin Nemri (letters), Tom DeFalco (edits), Jim Shooter (chief).

Friday, October 3, 2008

Defenders Dialogue: Dragonfang


In this two-page fight scene from Defenders #25, Valkyrie's opponent seemed to fall backward in battle instead of getting cut by her magical blade. In other issues, Valkyrie held out the sword Dragonfang, only to punch enemies with her fist. A letter from #25 pointed out the complications of Valkyerie's weapon.


Dear Marvel,

I've just finished reading Defenders 22. Not bad. It's good to "see" Valkyrie out of costume, even if it's still there. Valkyrie is a good character and fits well in the Defenders. Still, there's one thing about her that bugs me. It's that sword. What is it good for, anyway? In this issue she stabs a rat on page 7, then on page 30 chops a gun, apparently knocking another guy down with the wind. I'm not trying to put the writers down, but the sword stinks. All it's good for in a fight is cutting people in half, and that's in poor taste. Every time there's a fight you see her waving the thing around, but usually not connecting. So why a sword? Why not something else? A mace, maybe. At least she could hit somebody without taking his arm off. What might make a better weapon for her, in my opinion at least, would be some type of quarterstaff. Thing about it. It's a versatile weapon, capable of striking and deflecting more blows than you're liable to use in one story. And best of all, it doesn't dismember the opposition! Molenna and Firelord have similar weapons, but as long as you don't build any gimmicks into Valkyrie's staff (you know, keep it a plain striking instrument) it should be fairly unique. So let's leave the swords in Asgard. They just don't make it in New York.

Brian Murphy
Cleveland, Ohio


Here's how the Marvel staff repsonded:

Truth to tell, Brian, the same thought has occurred to us from time to time about Val's sword, but we've been hesitant to make any change because Dragonfang seems to have become a sort of trademark for the warrior-woman. But how 'bout it, people? Do you agree? Should Val take up a slightly more blunted bit of armament? Should she use any weapon at all besides her physical strength (which is considerable)? Again, we're very interested in your opinions. The dialogue resumes in thirty days.

Defenders. Vol. 1. No. 25. "The Serpect Sheds Its Skin." Steve Gerber (writer), Sal Buscema (artist), Jack Abel (inker), Ray Holloway (letterer), Petra G. (colorist), Len Wein (editor).

Wednesday, October 1, 2008

The Return of Yellowjacket

Hank Pym's career in the Avengers had plenty of ups and downs. Though a founding member of the team, he wasn't satisfied with his original alter ego, changing from Ant-Man to Giant-Man, and then to Goliath, before settling on Yellowjacket.

Following a lengthly leave of absence, Yellowjacket returned to fighting crime … this time in the pages of the Defenders. Narrative text and a footnote pointed out that four years had passed between his last adventure (Avengers #74) and his costumed return (Giant-Size Defenders #4). Granted, time within the comic books would have passed at a slower rate, but it was significant nonetheless.

Given his perpetual identity crises and bouts of self-doubt, Yellowjacket's short run with the Defenders reestablished him as a hero, without relying on his history as an Avenger or longtime partnership with the Wasp. Although "man in bug-suit" had fought alongside the Hulk during their early days in the Avengers, the green-skinned Defender didn't recognize Henry Pym dressed as Yellowjacket.

This image of Yellowjacket readying to attack members of the Sons of the Serpent appeared in Defenders #23, launching a storyline that continued through #25.

Thursday, September 25, 2008

Pawns of the Grandmaster

Nighthawk may have reformed from a life of crime, but the Grandmaster wasn't about to forget his ties to the one-time villain. In Giant-Size Defenders #3, the extraterrestrial game-player forced Nighthawk to enlist the help of five other heroes and participate in a cosmic wager. Dr. Strange, Valkyrie, Sub-Mariner, Hulk, and Daredevil all accepted the challenge—some more begrudgingly than others.

Following the rules of the contest, the heroes squared off against animal-like creatures summoned by the intelligent robot called the Prime Mover. If the Defenders won, the Earth would be spared; if they lost, the Grandmaster would give the Prime Mover enough power to enslave the planet.

The Defenders won the challenge, yet their problems weren't over. The Grandmaster unexpectedly declared that the people of Earth were "uniquely suited to selective breeding to produce and entire world of super-powered pawns." Although the heroes were not strong enough to stop these plans, there was still hope.

Basically viewing Grandmaster as a compulsive gambler, Daredevil challenged him to a double-or-nothing coin toss. If the Grandmaster won, he would get the Earth and the moon. But the Grandmaster lost, relinquishing his claim on the planet. In the privacy of his own thoughts, the "man without fear" acknowledged that his extraordinary senses had enabled him to tell how the coin would land even before it was tossed.

Artistically ahead of its time, the issue included two pages where the dialogue and actions were described in typewritten prose, instead of through multi-panel scenes with word balloons.

Giant-Size Defenders #3. January 1975. "Games Godlings Play!" Steve Gerber, Jim Starlin, and Lein Wein plotted this tale together. Then Jim did the layouts, Steve wrote the script, and Dan Adkins, Don Newton and Jim Mooney finished the art. Charlotte Jetter lettered it, Glynis Wein colored it, Roy Thomas edited it, and aren't these credits ridiculously complicated?

Nighthawk battled the "man without fear" in Daredevil #62 (reprinted in Giant-Size Defenders #5).